From the author of The Wave comes a poignant and timely novel about a group of seventh graders who are brought together--and then torn apart--by an afterschool club that plays a video game based on WW2. There's a new afterschool club at Ironville Middle School. Ms. Peterson is starting a video game club where the students will playing The Good War, a new game based on World War II. They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when an one player takes the game too far. Can an afterschool club change the way the students see eachother. . . and how they see the world? By using a gaming lens to explore the students' entrée to prejudice and radicalization, he succeeds in lending immediacy and accessibility to his cautionary tale. -- Kirkus Reviews
Title: The Greatest Stories Ever Played: Video Games and the Evolution of Storytelling
Author: Hansen, Dustin
Publisher: Feiwel & Friends
Category: Young Adult Nonfiction
Binding: Paperback
Subject: Computers
Collection: Legends, Classics & Folklore
Reading Age: 8 - 12 years
No. Of Pages: 192 pages
Langauage: English
ISBN-13: 9780593173671
# Amazon Reviews: 13
Amazon Ranking Category 1: Holocaust Historical Fiction for Children
Amazon Ranking Category 2: Children's Historical Fiction on Military & Wars
Amazon Ranking Category 3: Children's Fiction on Prejudice & Racism